Demo Reel 2022
A month-long short film project I created with three friends of mine for Brown's Introduction to Computer Animation course. Modeling, Rigging, and Animation was primarily done in Maya, with additional clips and frames created using Blender, IbisPaint, and Desmos.
Character Animation Final Assignment
This is a short clip I created for my Introduction to Computer Animation class. We were given the choice of animating one of two prebuilt characters in Maya- Packageman and Eleven. I chose to animate Packageman performing a short taekwondo sequence, and then ended up having a little too much fun with the assignment. I rendered the short frame bursts during the black transition using DALLE outpainting, and I modeled, rigged, and animated the mechanical arm sequence that follows in Blender.
A short clip I created during our character animation unit as a fun side project.
Dance Theater Workshop Animation
A 9 minute long dance piece I choreographed, filmed, animated, and then edited together for my high school senior year project. Together, my friend Daniel Carroll and I spent over 200 hours hand illustrating roughly 1600 frames of animation.
Shading Final Assignment
A render created for the shading unit of my Intro to Computer Animation course. Our assignment was to model, UV map, and shade an object of our choosing, so I recreated this glue gun from my desk in both Blender and Maya.
Sculpting experiment with wacom tablet, work in progress.
Room study, 2022
Wind Beast, 2022
Head Study, 2021
First attempt at head sculpting using the trackpad, created a small flying spotlight using object constraints that would flap its wings and move across the camera frame(currently off screen)
Space Helmet, 2021
Second project in Blender ever, learning basic physical modeling, as well as object parenting and object constraints. Rotating the top panel of the front facing aperture causes all panels to fold and close inwards.